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Publish date: 2023-02-07
Gunfire Reborn has just dropped its 1.0 update on PC, so here’s the full list of changes and fixes with this patch. This is it folks, Gunfire Reborn is now officially available. After a long and intuitive early access period, this update brings a lot to the table. From a brand new character, the long-awaited fourth stage, a heap of passives, and more, those wanting more Gunfire are sure in for a treat. The team has clarified that this isn’t the end of development for the game, as plenty more is to come as the team fine-tunes the game. In fact, they say this is “a new beginning.” Without further adieu, here’s everything new with Gunfire Reborn in update 1.0!
Gunfire Reborn 1.0 Update Patch Notes
New Hero: Qian Sui
The valiant Qian Sui specializes in the art of close combat, traversing the battlefield while showing off his immense strength. Being associated with water, Qian Sui is capable of summoning a Tidal Aspis to block his enemies’ fierce attacks while smashing any enemy daring to stand in his way.
Skills
(E) Tidal Aspis: Summon a Tidal Aspis to block all attacks from frontal enemies for 5 seconds. When you re-cast this skill or when this skill expires, the Aspis will be retracted, dealing AoE DMG to enemies in front. When holding the Aspis, shooting becomes Striking Punch, and[Dash]is enhanced to[Hurtle], which doubles movement distance and knocks back enemies on his way, dealing 700 normal DMG in the end.
(Q) Striking Punch: Punch ahead with your powerful fist and cause 700 normal DMG to a small area in front. For every 1 meter of movement, +1 stack of[Fist Sensation]for 2s. Each stack of[Fist Sensation]increases Striking Punch DMG by 5%.
Talents
Exclusive Spiritual Blessings
Gunfire Reborn Update 1.0: Levels
New Map: Hyperborean Jokul
- Unlock: Once you clear Duo Fjord for the first time, the portal to Hyperborean Jokul will appear upon your next victory over Yoruhime-Maru.
- New peculiar chests scattered on the battlefield are awaiting heroes to unearth the treasure within.
- Increased the DMG of Explosive Barrels.
- Tweaked the number of monsters spawning in some vaults.
- The[Bandit Tactician]in the parkour vault of[Desert Ruins]is now replaced by the environment trap[Toxin Vents].
- Added symbols that indicate the type of vaults.
- Guard Seal event is now only available in a vault.
Gunfire Reborn Update 1.0: Monsters
New Boss: Pole Monarch
The PoleMonarch, who percheson the top of Jokul,can not only strafe with a variety of weapons transformed from its Demonic aura, but also quickly approach and slashthe enemy with an ice sword. In combat, thePoleMonarch can take advantage of spiritual aura to enhance itself. Only those who dare and equip with powerful arsenal can they seize the victory. Are you the brave one when facing it?
New Monsters
The vigorous and agile aborigines living on the Hyperborean Jokul. Although their behaviour is rather predictable, they overwhelm rivals with their numbers and cannot be easily ignored.
A peculiar combo of Mutant Penguin and Snowy Mandrill. Even if one has fallen, the other can still fight relentlessly.
A mysterious aircraft that appears in the aurora. It can transmit stored energy to other monsters and provide them with a steady stream of life energy.
Fishing experts wandering in the Hyperboreanarea. They are better at manipulating deep-sea bombs than fishing.
A Snow monkey which possesses extremely keen ears and usually appears in groups. They can survive even in extreme environments.
A snow fox that lives in the polar region. It carries a skeleton-made gun and has a merit of agility, leaving no trace on the snow prior to a hunt.
A white bear that is seriously corroded by demonic aura. With the aura and its flesh fused together, their physical strength is exponentially enhanced and their nature has become ferocious.
The Pole is the perfect habitat for an elusive stalker to haunt in black shadow. Being instructed by someone else, they offer nothing but a quick, clean death to anyone daring to approachHyperborean Jokul, frightening away any outsiders.
The Pole is the perfect habitat for an elusive stalker to haunt enemies with lightning powers from the shadows. When lightning strikes and thunder roars, it indicates yet another fallen soul.
New Elite Monsters
The enigmatic elites among Thunderous Stalkers. They can conjure identical mirror images to fight together. Failing to unearth the real identity will lead you to perdition.
The battle-testedMandrill Cavalrythat shelters its rider at all costs. As a trusted mount, it also knows when to retreat and when to go all-out. Escape is an option for him in which he feels no shame, and then he waits until it’s the time to strike back.
Gunfire Reborn Update 1.0: Weapons
New Weapons
Icy Spear
Weapon Type: Pistol
Dual-Wield: Yes
Weapon Description: Throw ice thorns that causecontinuousAoE DMG.
Weapon Skill: Return all ice thorns. After hitting the enemy, the ice thorns will dealCrit DMGtosubsequentenemies while beingretrieved.
Exclusive Inscription:
Unlock: Kill [GOLEM] 2 times
Deafening Mortar
Weapon Type: Launcher
Dual-Wield: Yes
Weapon Description: Fire a series of explosive barrages at close range
Weapon Skill: Fire three mortar shells after a brief charge.
Exclusive Inscription: There is a 20% chance to consume 0 ammo upon shooting.
Unlock: Kill[Arrogant Lobster]5 times.
New Inscriptions
Inscription Balance Adjustments
“Explosion AoE -20%; RoF and Reload Speed +40%.”
“30% chance to recover 50% ammo to the magazine when you kill an enemy.”
“When scope is on, shots consume no ammo for 2s.”
“+10% Lucky Shot Chance but -10% Accuracy briefly on each kill. (Up to 10 stacks)”
Balance Adjustments
- [Fire Tower]
- [Thunder Storm]
- Removed Inscription: “Projectiles+0.3, Magazine Capacity -50%.”
- Changed the unlock requirement of[Porcupine]from: “Kill[Rogue Villain]40 times with Corrosion DMG.” to
“Kill[Rogue Villain]30 times with Corrosion DMG.”
- Changed the unlock requirement of[Demonlore]from: “Kill[Arrogant Lobster]60 times with Fire DMG.” to
“Kill[Arrogant Lobster]40 times with Fire DMG.”
(*Players who have met the required number of defeats but haven’t unlocked[Demonlore]will need to kill[Arrogant Lobster]one more time with Fire DMG to unlock it.)
- Inscriptionsthat increase RoF will no longer be available on weapons that need charging.
- Optimized the crosshair of some weapons
- Optimized the buffer sequence of melee weapons and hero/weapon skills. Now, if players cast the second skill while the first skill is casting, then the subsequent counterpart will auto-cast right after the first skill.
- Optimized the interaction behaviour when using a controller: A cursor will now appear when players are moving a stick.
- Tweaked the strength of aim assist.
- Added Reincarnation LEVEL 8:
In this difficulty, players will encounter a plethora of formidable room challenges where only those cunning, skillful and daring enough will win. Please be careful! - Adjusted the amount of Soul Essence needed to refresh spiritual blessings in[Reincarnation – Longling Tomb – Entrance]
- [Unstoppable Momentum](Qing Yan’s Exclusive)
Old: +100% base DMG for the next leap when you hit an enemy with a leap (up to 5 stacks). Removes all stacks on a miss.
New: +100% base DMG for the next leap when you hit an enemy with a leap (up to 10 stacks). Removes all stacks on a miss.
- [Atomic Bomb](Ao Bai’s Exclusive)
Old: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 3s (stackable) every time any grenade deals DMG.
New: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 1s (stackable) every time any grenade deals DMG.
- [Occult Booster]
Price adjustment: from 30 Soul Essence to 90(30->90)
Gunfire Reborn Update 1.0: Occult Scrolls
New Enhanced Scrolls
New Legendary Scrolls
- [Elemental Magazine]
Unlock: Default
Rarity: Legendary
Effect: Deals an additional 50% DMG when weapon DMG causes an elemental effect. - [Reasonable Luck]
Unlock: Default
Rarity: Legendary
Effect: +80% Lucky Shot Chance, but total Lucky Shot Chance won’t exceed 150%. - [Rich’s Privileges]
Unlock: Default
Rarity: Legendary
Effect: Deal additional skill DMG based on current copper you own when your skill does DMG. (Up to 1 time per enemyevery 3s.) - [Overwhelming Shield]
Unlock: Default
Rarity: Legendary
Effect: Shield Recovery won’t be interrupted when your Shield is below 50%.
New Rare Scrolls
- [Fight for Immortality]Unlock: Kill[Elite Beetle]5 times
Rarity: Rare
Effect: Upon taking DMG, gain additional max Shield/Armor for 12s, equivalent to the DMG received. (CD: 45s) - [Hidden Transaction]Unlock: Kill[Dragon Qian]3 times on elite or higher difficulty.
Rarity: Rare
Effect: There’s a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman. - [Terrific Crossfire]Unlock: Kill[Venomous Lizard]20 times on elite or higher difficulty.
Rarity: Rare
Effect: -1s Primary Skill CD upon casting a secondary skill. - [Surprise Bonus]Unlock: Kill[Elite Monk]3 times.
Rarity: Rare
Effect: There’s a 15% chance to double DMG dealt for any skill.
New Normal Scrolls
- [Sucker Punch]Unlock: Kill[Abyssal Serpent]3 times.
Rarity: Normal
Effect: +35% Skill DMG when your skill hits an enemy with more than 70% HP. - [Enduring Caster]Unlock: Kill[Elite Kappa]3 times.
Rarity: Normal
Effect:+1% Skill DMG for every 5 total HP (HP + Shield/Armor) you currently have. - [Vindictive Nature]Unlock: Kill[Lightning Lizard]20 times on elite or higher difficulty.
Rarity: Normal
Effect: +40% Weapon and Skill DMG for 10s upon being hit or taking DMG.
Scroll Balancing Changes
1.[Coin Shot]
Old: Consumes 2 copper on hit with +60% weapon DMG. (Can’t be triggered when you don’t have any copper). Killing an enemy in 5 hits refunds all copper spent on the enemy.
New: +30% Lucky Shot Chance by consuming 2 copper when you land a shot. Copper spent will be refunded if you successfully trigger a Lucky Shot.
Note: Multi-projectile weapons now only consume copper once.2.[Fountain of Life]
Old: Recover 1 HP whenever picking up copper or ammo.
New: When picking up copper or ammo, recover 1HP, or increase max HP by 1 for 10s if HP is full.
- Adjusted the scroll drop rates per rarity tier on each difficulty.
New Achievements
New Daily Challenge Effects
Theme[Elite Sniper]:
- Changed daily challenge description: Weapons, scrolls, achievements and logbook entries can’t be unlocked in this mode.
- Added rewards by beating daily challenge boss: First boss kill of the day grants 100 soul essence, and 30 for each subsequent kill. Bonus rewards will be refreshed alongside the theme at 05:00 (GMT+8) every day.
- The new map[Hyperborean Jokul]is available in daily challenge mode.
- Removed guard seal events in daily challenge mode.
- You can now replace the weapon you want to drop via weapon comparison at a peddler or a phantom peddler.
- Optimized the experience of reviving a teammate. When a player starts to revive another in the air, the process will no longer be interrupted when they land.
- The tooltip next to Talisman now only shows the introductions related to the current element.
- Optimized the game behaviour in the character selection screen.
- Optimized the post-game sequence. The talent screen will be skipped if players have reached the max level.
- Added DMG number display option.
- Added enhancement prefix info on each enhancement weapon’s tooltip.
- Fixed an issue where UI special effects may obscure the player’s view when shock effects are repeatedly triggered.
- Excessive ammo/secondary skill drops will be removed when there are too many in the current area.
- Added main storyline and optimized tutorial.
- Added “Low Ammo Sound” in audio settings.
- Optimized skill sound effects of elite monsters.
- Optimized the gun firing sound played when duel-wielding[Illusion]using Ao Bai.
- Fixed an issue where players might fail to invite friends to their squad under certain circ*mstances.
- Fixed a matchmaking issue caused by host migration.
- Fixed an issue where the teammates may be stuck at a place if the host leaves.
- Fixed an issue where players may continuously fail to start a game under certain circ*mstances.
- Fixed an issue where players may fail to connect to the host in co-op mode.
- Optimized multiplayer experience when players are suffering from lag spikes.
- Optimized matchmaking system.
- Optimized anti-cheat system.
- Fixed inconsistency between actual effects of some inscriptions and their descriptions.
- Fixed an issue where the inscription “+5% weapon base DMG (up to 100%) for 6s whenever triggering an elemental effect. (Duration resets on each trigger.)” does not take effect on injectors.
- Fixed an issue where the weapon skill of[Fire Tower]may fail to break the crack of a vault.
- Fixed an issue where special effects may remain when using[Laser Gloves],[Thunderclap Gloves]or[Rainbow].
- Fixed an issue where firing sound may keep playing when the weapon skill of[Talisman]is interrupted.
- Fixed an issue where[Bloody Drill]may deal no DMG under certain circ*mstances.
- Fixed an issue where the tongue on the model of[Dual Fang]may appear below its chin if players attempt to switch the weapon while it’s firing, and then switch back.
- Fixed an issue where ammo consumption with[Rainbow Arch]is not intended when[Tao]has the ascension[Warlike Blade]activated.
- Fixed an issue where using skills while switching weapons may raise the weapon earlier than expected.
- Fixed an issue where the effect of[Hail of Bullets]is abnormal with the weapon[Hell]when[Qing Yan]has the ascension[Hail of Bullets]activated.
- Fixed unintended RoF bonus with[Tao]’s ascension[Warlike Blade].
- Fixed an issue where flying swords, summoned by[Tao]’s ascension[Blade of Bloom], may deal no DMG under certain circ*mstances.
- Fixed an issue where the effect of[Tao]’s ascension[Sword Defense]may terminate earlier than expected.
- Fixed the unintended chance of triggering[Ao Bai]’s ascension[Atomic Bomb].
- Fixed unobtainable drops in certain areas.
- Fixed an issue where the tooltip of corrosive barrels may not display when players are knocked down by them.
- Fixed an issue where the amount of peddlers/craftsmen/phantom peddlers that appear at certain places is the wrong number.
- Fixed an issue where[Venomous Lizard]and[Lightning Lizard]may not appear in Act 2.
- Fixed an issue where monsters may get stuck somewhere in[Basem*nt of Longling].
- Fixed an issue where players may get stuck somewhere in[Duo Fjord – Stage 2].
- Fixed an issue where players may get stuck somewhere in[Shoreside Valley].
- Fixed an issue where a peculiar chest in[Longling Tomb – Stage 2]may appear outside the map.
- Fixed an issue where players can go out of the map in[Duo Fjord – Stage 1], rendering them unable to move forward.
- Fixed an issue where the mortars dropped in[Duo Fjord – Final Stage]may disappear.
- Fixed an issue where the tutorial may not function as intended upon reaching Lv. 25 if[Tao]is already unlocked.
- Fixed an issue where emotion icons may remain under certain circ*mstances.
- Fixed an issue where scroll info-boxes may remain under certain circ*mstances.
- Fixed an issue where players may be unable to move if they are revived while reconnecting.
- Fixed an issue where the titles of some data in the player information panel are not displayed.
- Fixed an issue where spectator UI may not display as intended after reconnection.
- Fixed an issue where some equipped scrolls may not be found in the backpack under certain circ*mstances.
- Fixed an issue where interacting with a golden goblet using a controller may unintentionally lead to a weapon switch.
- Fixed abnormal screen flickering issue when being attacked by[Nihilation Monk].
- Fixed an issue where spawn special effects of some monsters may not be played.
- Fixed an issue where players may see monsters that are behind a barrier.
- Fixed an issue with the daily challenge effect[Unpredictable Fortune]: “When you have different numbers of Legendary Scrolls and Cursed Scrolls, +40% Lucky Shot Chance for each difference.” where the buff effect may not exist when handing a scroll over to a peculiar chest for the first time.
- Fixed wrong description of the scroll status icon[Field Support].
- Fixed an issue where the scroll[Triple Comeback]may not function.
- Fixed an issue where the scroll[Enhanced Bloody Ammo]may cause players to die under certain circ*mstances.
- Fixed an issue where being revived right after getting knocked down may cause the POV to be temporarily lower.
Gunfire Reborn and update 1.0 available exclusively on PC. For more information regarding this update, check out the official Steam post.
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